Brookline College Oklahoma City Game Design Computer Science Task

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Body sections (each of the bold items should be a section within the body of your paper) will include the following:

  • Pictures – gameplay, environment, characters, HUDs, etc.

Story – describe the story behind the game. Begin the lore.

Environment – board, level, or world features

  • Game systems – describe the game systems and mechanics.

Character system – main character features and abilities, enemies features and abilities, other NPCs, etc.

  • Combat system – combat system features and interactions.

 The purpose of this paper is to pitch your game to fellow team members and management for the next big game to be developed by the company you work for.This two-part exam includes a Dundoc website for your project and a written report using the following guidelines.UPDATE YOUR Dundoc SITE!! It will be referenced for the final and included in the final grade. (HINT: Finish your report and add items from the report to your Dundoc. (ie. pictures, descriptions of gameplay, etc.)Paper should be in APA 6 format download : Times New Roman, 12 pt. font, double spacedName your file LastName_FirstName_Final.docx before uploading.Upload your file to the Final Paper Submission box. This submission box will open at 8am on Monday offinals week until the due date.5-8 pages in the body of the text (including title page and reference page)Title pageBody sections (each of the bold items should be a section within the body of your paper) will include the following:Pictures – gameplay, environment, characters, HUDs, etc.Story – describe the story behind the game. Begin the lore.Environment – board, level, or world featuresGame systems – describe the game systems and mechanics.Character system – main character features and abilities, enemies features and abilities, other NPCs, etc.Combat system – combat system features and interactions.Any other systems used – any other systems used within your game (does not need included unless you have other systems; heading will be based on the system name)This will end the pitch part of the document. Know your audience and write to your document like you are selling it directly to the people that will be buying and playing it. Be detailed but to the point. Next, include the following on a new section of the same document (page break).Issues encountered – describe any issues you ran in to during your gameIssue Resolutions – describe resolutions you found for the previously stated issuesFuture plans – provide insight into future improvements that can be made to the game in its current stateExamples:More art assetsBetter lightingImproved combat systemBetter RNGGame controller supportEtc.ConclusionReference page – (any videos, articles, websites, books, etc. If you referenced it, include it. CitationMachine website helps here.) 

Harrison Ferrone – Learning C# by developing games with Unity 2020 _ an enjoyable and intuitive approach to getting started with C# programming and Unity (2020).pdf

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